Senin, 19 Januari 2015

Review Game

Hello everybody..!!! At this time. I will review game. The game is osu!. You can play this game in windows, Android (starting 2.1), Mac OS X (Beta Release), iPhone (App Store), any jailbroken, Device (Cydia) and Windows Phone. I hope you osu!'s player especially from indonesia, increase your skill for internasional competition in 2015.

  1. GAME GENRE
    Music

  2. SCENARIO GAME
    The main objective when playing osu! is simply for players to hit, complete, and clear enough  hit circles, sliders and pinners to keep their health bar, which drains at a steady rate throughout the game, above 0 until the song is over. More xperienced players will often strive for a more specific and difficult goal, like improving their high score or grade on a particular map, usually by attempting to time their hits better and avoid as many misses as possible to increase combo multipliers.

  3. GAMEPLAY
    Game levels are called beatmaps. In each beatmap, a song will play and different rhythmic hit elements (hit circles, sliders and spinners) will appear on the play field. Players must use a pointing device to manipulate these elements in time with the playing song's rhythm in order to earn points. The use of a graphics tablet in combination with a keyboard is common in osu!, although some players do use a mouse.


  4. DIFFICULTIES
    There are 5 default difficulties which are easy, normal, hard, insane, and extra. There is also a marathon difficulty that means maps are over 5 minutes of drain time, and a "TAG4" difficuty that means maps which must be played by four people at the same time. Content creators, beatmap designers can also give their own names for their difficulties.

  5. SPECIAL GAME MODES
    osu! features three special game modes that are accessible in the Special selection of the play menu: Taiko, Catch the Beat, and osu!mania. These game modes allow a different style of gameplay from the regular play mode.

    1. Taiko
      The Taiko mode is based on Taiko no Tatsujin, another rhythm game which involves hitting drums to the beat of a music piece. Taiko mode does not require the use of the cursor except for browsing the beatmap list and the pause menu. Instead, only clicking is required, which is done on a keyboard.

      When playing the Taiko mode, red and blue beats, as well as long yellow drumrolls (with an appearance similar to a slider) will scroll across the screen – the player gets more points for the more hits they can achieve. In the original Taiko no Tatsujin games, the red beats are referred to as "dons" and the blue beats "kats". The red beats represent the Taiko (drum) center and the blue beats the rim. Spinners are also present in the Taiko mode. Towards the left of the screen is a stationary circle. A player must hit the key(s) corresponding to each coloured beat when a beat passes under this circle. Key configuration can be reviewed and changed in the Options menu, under Input.

      To hit the red beats, players must hit one of the two Taiko inner hit buttons. For blue, a Taiko Outer hit button must be pressed. When a large beat passes under the circle, pressing both corresponding keys will earn players extra points. When a long beat passes under the circle, players should tap to the rhythm in order to earn points. When a spinner appears, they must alternate hitting the inner and outer hit buttons until the number at the bottom reaches 0.


    2. Catch the Beat
      This mode puts the player in control of a character (named Yuzu) holding a plate above their head, with the objective of catching fruits falling from the top of the screen.

      Regular beats on a map are converted simply to fruit falling straight down. Sliders have one fruit at each end of the slider and a trail of juice drops leading between the ends. Large juice drops are the equivalent of slider ticks, while small drops add extra points to the score and affect accuracy. Spinners become fruit falling en masse from the top of the screen; the player does not need to catch all of the fruit, although catching more fruit will earn them more points.




    3. osu!mania
      osu!mania is a mode similar to Beatmania IIDX and DJMax where players need to press keys bound to several columns according to the music. As the music plays, notes are falling from the top of the screen in several columns whose number depends on the map. As a note reaches the bottom row of some column, the player is expected to press the key bound to that column to clear the note.

      A special set of mods is available in osu!mania, namely 4K, 5K, 6K, 7K, 8K. Usually beatmaps are meant to be played by a certain amount of keys set for the beatmap; however, using one of these special mods can change this amount of keys for a score reduction. This mode was made public at September 30, 2012.


  6. DEVELOPER
    The game is developed by Dean "peppy"Herbert

  7. CREATOR
    http://osu.ppy.sh/wiki/The_Team

  8. SCORING
    A combo multiplier is kept throughout the song. Upon successfully following an object (hitting a hit circle, hitting a slider end or slider tick, clearing a spinner, etc.), the multiplier is increased by 1; upon a failure (missing a hit circle, missing a slider end or slider tick, not filling a spinner an adequate amount, etc.), the multiplier is reset to 0. This multiplier is then multiplied by several factors including the difficulty of the played beatmap and "mod multiplier", user-applicable multiplier resulting from activating gameplay-altering mods, which is then multiplied by the base score of the hit to get the score of the hit. To be more precise, the score formula of a hit is: Score of a hit = Base score of a hit * (1 + combo multiplier * difficulty multiplier * mod multiplier / 25)

  9. MODS
    osu! has several difficulty modifiers that can alter the gameplay. These mods are categorized into three groups:
    1. Difficulty reduction
      These mods reduce the difficulty (for example, by disabling failing so a player can play even when the health bar reaches zero), but at the expense of reducing the score multiplier.

    2. Difficulty increase
      These mods increase the difficulty (for example, by applying a "flashlight" so only a small region around the cursor is visible at any time), for an increase of the score multiplier.

    3. Special
      These mods are the mods that don't apply to other categories. These mods make the play "unranked" and scores not being kept (excluding "4K"-"8K" and "SpunOut" mods).

  10. IMPACT
    1. improve eye-hand coordination
    2. reduce stress
    3. heal physical and emotional pain
    4. improves reflexes or involuntary movement towards something

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